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[Submitted]Professions
Post Last Edit by GM171:Maggie at 31-7-2010 14:20
Post Last Edit by Darkflame at 31-7-2010 10:12
Since I am new to the game and I was lazy to see if this isnt already suggested just delete the thread if this stuff was talked.
My idea is making every character with option to choose profession like: analyzer, crafter, alchemist.
Analyzer - will have the ability to decompose equipments into herbs that alchemist will use or materials that crafter will use. These materials will have unbound statuses so the alchemist can put them in the market and the players with the other 2 proffesions can obtain from there.
Crafter - Ability to create gears from all statuses, using materials from analyzing.
Alchemist - ability to create potions with effects different from these that are sold in the alchemist store.
When player analyzes, craft or alcheming he will gain experience in his proffesion sphere. When he reaches certain amount of exp in this proffesion he will gain 1 level in this proffesion. Each level will increase his base chance of success analyzing, making pots or crafting gears. Each try in making products from your proffesion will cost some ingame gold and some Aps.
IGN: Darkflame
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Hello, Darkflame, your suggestion has been forwarded to Dev. Team. Please pay attention to the Player Advice Feedback Thread. We're looking forward to more of your suggestions. Thanks. |
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